1275. Find Winner on a Tic Tac Toe Game

1275. Find Winner on a Tic Tac Toe Game

Description

Tic-tac-toe is played by two players A and B on a 3 x 3 grid. The rules of Tic-Tac-Toe are:

  • Players take turns placing characters into empty squares ' '.
  • The first player A always places 'X' characters, while the second player B always places 'O' characters.
  • 'X' and 'O' characters are always placed into empty squares, never on filled ones.
  • The game ends when there are three of the same (non-empty) character filling any row, column, or diagonal.
  • The game also ends if all squares are non-empty.
  • No more moves can be played if the game is over.

Given a 2D integer array moves where moves[i] = [row<sub>i</sub>, col<sub>i</sub>] indicates that the i^th move will be played on grid[row<sub>i</sub>][col<sub>i</sub>]. return the winner of the game if it exists (A or B). In case the game ends in a draw return "Draw". If there are still movements to play return "Pending".

You can assume that moves is valid (i.e., it follows the rules of Tic-Tac-Toe ), the grid is initially empty, and A will play first.

Example 1:

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Input: moves = [[0,0],[2,0],[1,1],[2,1],[2,2]]
Output: "A"
Explanation: A wins, they always play first.

Example 2:

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Input: moves = [[0,0],[1,1],[0,1],[0,2],[1,0],[2,0]]
Output: "B"
Explanation: B wins.

Example 3:

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Input: moves = [[0,0],[1,1],[2,0],[1,0],[1,2],[2,1],[0,1],[0,2],[2,2]]
Output: "Draw"
Explanation: The game ends in a draw since there are no moves to make.

Constraints:

  • 1 <= moves.length <= 9
  • moves[i].length == 2
  • 0 <= row<sub>i</sub>, col<sub>i</sub> <= 2
  • There are no repeated elements on moves.
  • moves follow the rules of tic tac toe.

Hints/Notes

Solution

Language: C++

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class Solution {
public:
string tictactoe(vector<vector<int>>& moves) {
vector<int> rols(3, 0), cols(3, 0);
int diag1 = 0, diag2 = 0, curPlayer = 1;
for (auto& move : moves) {
int i = move[0], j = move[1];
rols[i] += curPlayer; cols[j] += curPlayer;
if (i == j) diag1 += curPlayer;
if (i + j == 2) diag2 += curPlayer;
if (rols[i] * curPlayer == 3 ||
cols[j] * curPlayer == 3 ||
diag1 * curPlayer == 3 || diag2 * curPlayer == 3) {
return curPlayer > 0 ? "A" : "B";
}
curPlayer *= -1;
}
if (moves.size() == 9) {
return "Draw";
} else {
return "Pending";
}
}
};